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level design wise, it was very good! i feel like the hold in place rune wasnt utilized enough, cause after its introductory levels, it could have been replaced by any other rune. The barriers were a very good mechanic to introduce, however it took me a long time to realise that you didnt have to have all alters with a rune to pass the level, only the ones near the tree. Really unique, i wish for it to develop more. The aspect of not knowing everything about a rune when first seeing it is very interesting, which leaves potential to introduce new mechanics with old runes.

i wish it were longer cause i had a lot of fun playing it, and it understood game design very well

its so peak! i like the art direction a lot

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I enjoyed the game and how it introduced new runes. For some reason the bonus levels just never load for me. I'm stuck on the screen with the main character walking

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Very nice and ambient! I like the slow progression! It feels well balanced as it is just confusing enough to create a challenge, but still simple enough to not become frustrating! I also like that you get like 1-3 levels to get acquainted with each rune before a new one is introduced!

I did find the music loop a bit too short so it became repetitive after a while, but aside from that, it was very nice and fit the aesthetic very well. The movement was a bit annoying but that might just be because I don't usually play games with grid based movement xD 

The art style was veeery pretty and everything fit together nicely! For it being an SP1 game, it is very very good!

I liked it

how???

Best Puzzle Game fr fr